Using Bone Tab
In the Validate Multi-angle Setup panel, the chosen tab, by default, is the Bone
tab.
You can use the controls in the tab to precisely
set the position and size of the bones
with only the parent-child body parts shown on the working area.
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
In the Bone tab of the Validate Multi-angle Setup panel, you can precisely set the values for transforming the selected bone, which also change the sprite that stuck on the bone.
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Select the target body part in the Composer Mode.
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Click the Validate Multi-angle Setup button.
- Switch to the Bone tab.
- Set a desired angle combination of the body parts.
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Adjust the position and size of the bone of the child (selected) body part on the
working area.
Drag the body part to re-locate the bone.
Drag the control points to resize the bone.
Note:
- The body part will be highlighted in Blue.
- You may adjust the bone position by dragging the body part.
- If you want to adjust the size of the bone, then drag the eight control points on the side of the bounding box (the 4 corner ones are used for resizing in ratio).
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If you want to have a precise values for the position and size of the bone, then
adjust the values of the X, Y, W (width) and
H (height) in the Body tab.
Note:
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Press down the
Keep Ratio button for resizing in current ratio.
- You can not set the rotation value of the child (selected) bone.
- In addition to the Move and Size controls in this tab, there are some other controls. However, it is not necessary to use them because they are to be used in the Sprite tab.
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Press down the
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