Transforming Body Parts
In order to optimize your characters, you may move and scale each body part (the bones of the character). G1 and G2 Characters with same parts may easily morph into different ones. Before starting to customize a character, you first need to select a character. Then click the Composer button to enter the Composer Mode.
Transforming Body Parts
Characters can look totally different with even a slightly offset or scaled body parts.
-
Click on any body part. A transform handle box will appear around the selected
part.
-
Move your cursor to the inside of the box, and drag to relocate the part.
-
You may drag the eight control points around the box to change the size of the
part.
Please note that the four points on the corners will help change the size while maintaining the current ratio. - You may rotate to preview results in the Stage Mode. The rotation data will not be kept in the Composer Mode. The body part will then return to the initial angle once the character is defined.
-
You may use the same method to modify all body parts.Note:
- Each character pose is fixed in the Composer Mode. Therefore, you can only rotate each body part, or facial feature, for previewing.
- If you want to rotate the body parts or facial features, then you must modify all the elements inside of them. For more information please refer to the Transforming Poses in Body Parts section.