Transforming Poses in Body Parts
When you wish to Transform Body Parts, you may find that the sprites cannot rotate inside the composer. Also, when you load custom media files into an existing sprite, you might need to further modify the loaded file, in order for it to fit well with the sprite.
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
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Select a G1 or G2 character. Click the
Composer button to switch to the composer mode.
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Use the Sprite Editor to
replace the poses or add more poses to the sprite.
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Pick the pose that needs to be modified.
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Move your cursor to the inside of the box to drag and moving the
pose.
Note:
Activate the Show Bone box for better aligning the poses.
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Drag the eight control points around the box in order to change the size of the
pose (the corner ones keep the ratio).
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Drag the area outside the box to rotate the pose.
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Repeat the same steps to the other poses listed in the Sprite Editor.
Pick another pose in the sprite.
Transform the pose to an ideal appearance.
Note:
- To make the same modifications to the poses within another sprite, simply pick another sprites without closing the Sprite Editor.
- Please take note that each body part is called a "sprite". Refer to the sections below for more information:
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