Using Joint Mask Tab
In addition to add or edit joint mask in
the working area with related tools, you can also use the Multi-angle
Setup panel to activate / deactivate
or transforming the joint masks of the child (selected) body part under
different angle of its parent.
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
In order to downsizing the character, you are able to quickly remove unnecessary joint masks under certain parent angles by using the Validate Multi-angle Setup panel.
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Select the target body part in the Composer Mode.
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Click the Validate Multi-angle Setup button.
- Switch to the Joint Mask tab.
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Set the Parent Angle.
-
Hover your cursor on the Child Angle drop down list and roll your mouse wheel to
quickly change to different angles.
-
Also click the
Bone Rotate Preview button to auto-rotate the bone counterclockwise.
-
Observe the joint area to view if there is any connecting visual flaw.
-
If there is one or more flaws, then leave the joint mask untouched
for
adjusting the
joint flaws after close the Validate Multi-angle Setup panel.
-
If there is no any flaw, then deactivate the Active box to remove the joint mask under
current
parent angle.
There is no any flaws at the elbow area when every Child Angles are examined once.
Deactivate the Active box because the joint mask is not necessary.
-
If there is one or more flaws, then leave the joint mask untouched
for
adjusting the
joint flaws after close the Validate Multi-angle Setup panel.
- Repeat from step 4 to 7 until the joint masks under each Parent Angle have been reviewed.
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
In the Bone tab of the Validate Multi-angle Setup panel, you can precisely set the values for transforming the selected bone, which also change the sprite that stuck on the bone.
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Select the target body part in the Composer Mode.
-
Click the Validate Multi-angle Setup button.
- Switch to the Joint Mask tab.
- Set a desired angle combination of the body parts.
-
Transform (Move, Scale, Rotate) the joint mask of the child (selected) body part on the
working area.
Drag, scale or rotate the joint mask.
Note:
- You may adjust the joint mask position by dragging it.
- If you want to adjust the size of the joint mask, then drag the eight control points on the side of the bounding box (the 4 corner ones are used for resizing in ratio).
-
If you want to have a precise values for the transformation of the joint
mask, then
adjust the values of the X, Y, W (width), H (height)
and R (rotate) in the Joint Mask tab.
Note:
-
Press down the
Keep Ratio button for resizing in current ratio.
-
Press down the
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