Character's Motions
If you have prepared motion files in FBX or BVH formats, you can import them into Character Creator for Standard or Humanoid. These files can be integrated into the character and becomes the preform motions after you export the character into iClone.
For Creature characters, they can use their own private motions pre-made in the original 3D tools. These motions can also be packed into the Perform list when the character is exported to iClone.
Refer to the following section for more information:
- Loading Character Pose
- Introducing the Edit Pose Panel
- Using Edit Pose Panel
- Locking Bones
- Setting Hand Gestures
- Using Mirror Settings
- Setting Actor Pose with IK, FK
- Creating Default Pose
- Setting T-pose for CC3 Base and CC3 Base+ Characters
- Setting Floor Contact Planes for the Hands and Feet
- Creature Character and Motions