Global Physics Settings
The Global Physics Settings determine the physics engine you are about to utilize.
These settings will determine which engine is used to simulate physics animations within Character Creator.
The gravity direction and the stability for simulations can also be adjusted in this panel.
Simulation Section
Show Collision Bounding Color
Activate or deactivate this checkbox to show or hide the physics bounding boxes of rigid bodies in the scene. This is useful when you want to perform further adjustments without being obstructed by the bounding boxes for the rigid bodies, such as texture or animation editing.
Show Collision Bounding Color = On
Show Collision Bounding Color = Off
Continuous Collision Detection
When the rigid bodies in a scene move very quickly, they can often penetrate each other, especially when there are numerous rigid bodies involved in the animations. Activating this checkbox will diminish the chance of penetrative issues. However, it can also greatly increase the load on system resources.
Continuous Collision Detection = Off
Continuous Collision Detection = On
Soft Cloth Global Settings
Bake Animation
If you deactivate this box, then the animations of the soft-cloth will not be kept after simulation. Activate it in order to keep the simulated result. You can deactivate the physics characteristics for the soft-cloth to relief the burden of the system resources while have it animate.Soft vs. Soft Collision
This setting determines if the soft clothes in the scene collide with each other or not. Activate to achieve the best simulated result to reduce penetration issues. However, keep in mind that this will increase the load on system resources.
Soft vs Soft Collision = Off
Soft vs Soft Collision = On
Setting Simulating Environments
Because Gravity plays a major role in influencing physics results, it is important to set the gravity direction before simulation.
- Go to the Gravity section in this panel.
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Set the gravity direction by typing values in the Gravity fields. By default, the (X, Y, Z) equal to (0, 0, -9.8), which
are the gravity values of the earth in iClone.
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Drag the World Scale slider in accordance with the size of your 3D world.
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A larger world scale value will increase the animation speed, which speeds up the slow default motion physics; and vice versa.
Remember that you must adjust the value according to the size of
your 3D world. If you want to create sharper and faster physics animations, then you may increase the value to 6 or 7.
3D World of Common Size
World Scale = 5 (Default value)
The speed is normal.World Scale = 8
The physics animations are accelerated.
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A larger world scale value will increase the animation speed, which speeds up the slow default motion physics; and vice versa.
Remember that you must adjust the value according to the size of
your 3D world. If you want to create sharper and faster physics animations, then you may increase the value to 6 or 7.
Once you adjust the physics world settings, then you may start to simulate the animations for the physics objects including Rigid Body and Soft Cloth.