Micro Normal Related Textures

Micro Normal Mask

  • The Micro Normal effect is defined by the texture in the next section.
  • The Micro Normal Mask is used to define the parts for different micro normal levels with a grayscale map (white = full micro normal; black = no micro normal).

    Micro Normal Mask in pure white (default)

    Customized Micro Normal Mask

Micro Normal

  • This texture is overlapped onto the Bump channel in the Texture section in order to give it fine lines and intricate details.

    Surface without Micro Normal (Normal Map only)

    Surface with Micro Normal

  • You can adjust the texture with the settings (tiling and strength) in the Micro Normal sub-section.