Settings for Color ID Mask Layer

The Color ID Mask Layer is the middle layer in the Material Modifier mechanism.

And this layer is composed of seven different sub-layers.

The Color ID Mask is an image which integrates grayscale regions data in the Red, Green, Blue, Yellow, Cyan and Magenta channel, which divides the character's material into specific parts.

With the data, you can separately adjust partial materials through the Tweak - Color ID Sub-section, unlike the Base subsection that is mostly used to adjust the entire character's material.

Color ID Mask Settings

In the Tweak - Color ID subsection, there are subsections for adjusting the colors in the Red, Green, Blue, Yellow, Cyan and Magenta regions.

You can activate the Check Color ID Mask checkbox to view the 7 regions (6 colors plus Black) distributed on the character.

Settings in Red (Eye), Green, Blue, Yellow, Cyan and Magenta Subsections

There are identical settings in the six sub-sections to adjust the specified regions, Eye and other 5 colors.