Setting Connection Relationship
After applying a constraint to a rigid body object, you are able to set the constrained rigid body to be connected to a target. If you want the constrained rigid bodies to be affected by another physics object, then pick the object as the Target; If the constrained object must stay where it is, then pick the World as its target.
Pick a Target or Connect to World
Connect to a Moving Target
If the rigid body is about to be affected by another moving physics object, then follow the steps below:
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Select a prop, set is as Dynamic rigid body.
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Apply a constraint type to the rigid body (in this case, the Point to Point type is taken). Please refer to the
The Basic Workflow of Using Constraint section for more information.
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Because it will be connected to another target physics object that moves at certain time, select the target
one and set it as Kinematic.
- Select the constrained rigid body.
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Click the Pick Target button in the Constraint section and then click the target (the
Kinematic object).
Please note that when you select a constrained rigid body which connects to a target, the target will be framed with green wires instantly. -
You may now set transform keys or using the Prop Puppeteering method to move the target object; which will affect the constrained rigid body at the
same time.
Connect to World - Stay in Original Position
If the rigid body is about to stay where it is without being brought away be other physics objects, then click the World button. The constraint is thus pinned where it is and cause the rigid body to interact with other physics objects according to its assigned constraint type.
The object that is constrained to world will not be brought away but will be hit and bounce off instead. |
Collision between Constrained and Target Objects
In the last example, you may find that the constrained rigid body go through the target object when it strongly moves, even if the target is a kinematic one.
You may activate the Parent/Target Collision box so that the constrained rigid body detect the existence of its target and collides the target when it moves drastically.