The Basic Workflow of Using Constraint

In iClone's physics system, the Dynamic and Frozen rigid body objects drop or drops after being hit (respectively) by the effect of the gravity. However, if you want to limit the dropping behavior to a certain range, then the Constraint feature can assist you in achieving this purpose.
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Setting Constraint to a Physics Object

  1. Apply a prop
  2. Open the Modify >> Physics tab and set it as a Dynamic or Frozen Rigid Body.
  3. Click the Add Constraint button in the Constraint section.
  4. The Add Constraint panel will show with default constraints templates.
  5. Drag the desired template onto the physics prop.

  6. The constraint will then hang the rigid body where it is.

    The non-constrained rigid body drops to the floor.

    The constrained rigid body remain where it is as you play back.

  7. Select the constraint and then transform (move or rotate) it to make sure the rigid body will react correctly in accordance with the direction of the constraint.

    Move the constraint.

    The rigid body generates physics animations according to the new position of the constraint.

    Rotate the constraint.

    The rigid body generates physics animations according to the new angle of the constraint when it is hit by other rigid body.

  8. In the Constraint section, you may connect the constraint to the world or another target physics object by clicking the Pick Target
  9. or World buttons. Please refer to the Setting Connection Relationship section for more information.
  10. The Limits section will show settings that are related to the current constraint type.
  11. Play back the project, the constrained rigid body will hang there and react when it is hit by other physics objects instead of dropping according to its default setting.