IClone Physics is a system where objects inside a project are influenced by gravity and interaction with other objects. You can experience natural properties such as falling, bouncing, flapping and others. Any object assigned with physics properties also recognizes other objects with similar physics settings.
Once you play these physics, objects can automatically generate animations as soon as they interact with other physics objects. Now you do not need to manually produce animations by setting keys or puppeteering, which can sometimes be time-consuming and difficult to achieve a natural feel.
Currently, physics settings can be applied to Characters, Props and Accessories. Once applied, the objects in these categories will become Physics Characters, Rigid Body or Soft Cloth.
Once the character is given physics settings, it is able to interact with any other physics objects. The collision animations between the characters and the rigid body or soft clothes will be automatically generated, which can save time as opposed to manually setting keyframes to simulate interaction.
Rigid body dynamics enable you to simulate objects with a high degree of realism such as fall, collide and bounce. All these movements are controlled by physics properties such as mass, elasticity, friction, damping, impulse, collisions, constraints and others. You can even add rigid body physics to any prop or character in order to add another dimension of interactivity between subjects.
Soft cloth dynamics focus on realistic physical simulations that deform singular planes. Animations are now incredibly life-like as objects can accurately represent their elastic properties to simulate cloth effects, from a singular plane with different material stiffness such as silk, linen or any other materials that will be affected by air resistance.
Note: |
Please note that if you want to simulate the physics animations, you must activate the Simulate Rigid and Simulate Soft features by clicking the related buttons on the tool bar:
|
In order to get the best results for physics animations, pay attention to the items listed below: