The iClone material settings that map to the Indigo Diffuse type are the Diffuse Texture, and the Diffuse/Ambient colors.
* Please note that if you utilize any reflection-related material settings, such as Reflection Map, Reflection, iClone Specular or Glossiness values, then the material will be auto-converted to the Indigo Phong Material Type.
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The Diffuse and Ambient colours will be combined and converted to the Colour of the Diffuse material type in Indigo. |
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The Diffuse map texture will be set to the Colour channel. |
If an object has both these settings, then the texture and the color will be merged together
before being exported to Indigo for rendering.
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Note: |
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This material type is suitable for you to generate wood, rubber or any surface without shiny spots. |