Real-time Render Options Section

iClone provides render options for users to quickly switch to their desired preview method. Refer to the Render Quality of 3D Viewer section for more information.

  • The Quick Mode render option produces an efficient real-time render with most 3D effects disabled for faster performance.
  • The Medium render option disables some of the 3D effects for a mid-level of visual quality.
  • The High render option allows you to view all of the 3D effects, including Displacement, Bump / Normal, Glow, Reflection Map, Realtime Smooth, Substance, HDR, Environment Reflection, Refraction effect, Anti-alias, Mipmap and Tessellation shadow, and more options in the Advanced settings. Turning these options on increases the visual quality but eats up system resources.
  • The Custom render option allows users to save their desired render settings for later usage.

TAA (for Real-time Rendering only)

An advanced anti-alias technique (Temporal Anti-Aliasing) for the view-port can minimize jagged edges and pixilated areas. Check the box to turn on TAA. Real-time anti-aliasing starts to calculate only when the view-port is standing still. During playback, TAA will be forced OFF.

TAA = OFF

TAA = ON

Mipmap

The Mipmap is used for gradually reducing texture quality as the object strays from the camera.

Mipmap Off

Mipmap On

Tessellation Shadow

The shape of shadow do not follow the contour of the tessellated or displaced objects, unless, Tessellation Shadow is on. However, the performance of the system may degrade.

Tessellation Shadow = OFF

Tessellation Shadow = ON

View-port GI

When the GI main switch is turned on and the performance is negatively impacted, the View-port GI Switch can be turned off temporarily to regain crucial framerates. Toggling the view-port GI switch does not affect the GI for final rendering.

You can also click the middle button on the GI Toolbar for turning on or off the view-port GI effect.

View-port GI usage demonstration:

View-port GI = OFF

View-port GI = ON

Depth of Field

This group contains two settings that can be used to remedy some rendering artifacts in the 3D view-port for DOF. However, activating them increases the consumption of the system resources. Please refer to the Fixing Visual Defects of Out-of-focus Objects section for more information.

Anisotropic Filtering and Mipmap

As the camera angle becomes too oblique, MipMap feature may cause some surfaces that are near the camera to blur. To compensate for this, you may increase the Anisotropic Filtering value to regain some texture quality.

Anisotropic Off

Anisotropic = 16x

Max Texture Size

Your textures may look blurry when you apply them to large objects or view them close-up. This could be a result of the maximum allowable texture size setting.

The default texture size setting for iClone is 512 x 512. This setting determines the maximum allowable texture size. Therefore, if any texture is larger than 512 x 512, after you apply it to a 3D object, the texture size will be scaled down to 512 x 512 (pixel as unit), which results in the blurry look of your texture.

Users can define the maximum allowable texture size applied to 3D objects from the Max Texture Size drop-down list. If you have high-resolution textures, you can set the texture size higher (from 1,024 x 1,024 to 16,384 x 16,384) to maintain your original texture quality. Since texture images take your graphics card memory, please consider the overall texture budget for the optimized visual quality.

Source Image = 3000 x 3000
Max Texture Size = 512 x 512

Source Image = 3000 x 3000
Max Texture Size = 4096 x 4096

LOD (Level of Detail)

You may activate the Level of Detail box to increase the real-time rendering performance. Users can adjust the Performance / Quality slider to determine the camera distance for starting the LOD effect, which is especially useful when you want to preserve close-up details, while saving system resources by reducing the distant details.

LOD Off

All details are rendered during real-time playback, which increases the load on your system resources.

LOD On

The details on far surfaces are rendered with lower detail in order to achieve faster real-time playback and editing.