NavMesh (New for v. 8.4)
The NavMesh feature in iClone allows you to distribute props, deploy actors or animate actors within a designated area. NavMesh areas can be trimmed using props with different NavMesh settings, including static, dynamic, passable and impassable. Pedestrian traffic can also be redirected with avoidance and barrier volumes.
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Props distributed on the NavMesh. |
Actors deployed on the NavMesh. |
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Actor movement constrained to the NavMesh. |
Limits:
- NavMesh can't be deployed on Speed Trees and height map terrains.
- Dynamic props create rectangular cutouts when placed on the
NavMesh.
- Regardless of how many components are part of a dynamic prop, only the overall bounding box will be influence the generated NavMesh.
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