Basic Modifications for Cloth Texture

The basic modifications for texture involves with adjustments merely through drop-down lists and sliders. This method can be applied to the head and body skins, the hair, the cloth and the accessories; however, in this section, the texture of the character's cloth is taken as an example.

Setting Fabric Style

  1. Create a new project and apply cloth to the character.
  2. Go to the Modify (panel) >> Texture (tab).
  3. Select the Cloth >> Cloth Name in the tree view.
  4. Click the Activate button at the top-right of the panel to show the layers under the cloth.
  5. Make sure you check out the distribution of the materials applied on this cloth before proceeding the following steps.
  6. Select the desired sub node under the Cloth (in this case, the Fabric section). The related sections of settings are listed at the right pane in the panel.
  7. Open the desired section (in this case, the Base Fabric (Black) section).
  8. Find the Material drop-down list and set the value from the original one (Cotton) to Leather.

    The fabric of this division will instantly be changed.

    The division of black defined by the RGB mask image is applied with a new fabric.

    A close-up view for the fabric.

Basic Settings for Fabric

There are still more sliders can be used to adjust the appearance of the fabric in this section.

The look of the new fabric

Density: Determines the level of repetition of the texture.
(8.00 ð 3.00)

Diffuse HSL: The basic color settings for the fabric can be assigned by these three settings.
(H: 0.87 ð 0.05)
(S: 0.57 ð 0.60)
(L: 0.43 ð 0.71)

Specular CL: These two values determines how shiny the fabric appears.
(Contrast: 0.00 ð -0.75)
(Lightness: 0.00 ð -0.05)

Normal Strength: This value determines how bumpy the fabric is.
(Contrast: 0.50 ð 0.15)