Introducing the Body Key Editor

Invoking the Key Editor

The body Key editor facilitates setting or key modifying in Motion related tracks, (the child tracks under the Motion clip track) by using a more intuitive and interactive interface. To invoke the Body Key Editor, you may:

User Interface

1. Switch to 2D Face Key Editor

Click this button to switch the panel for face key editing.

2. Reset Sprite

Click this button to reset a transform key for the selected body part.

  • Because the transform keys from the Pose and Body modes are stored in the same tracks, you will need to switch to Body mode and then click this button if you want to reset transform keys made from the Pose mode.

3. Reset All

Click this button to reset the transform keys for all body parts under the current mode.

4. Default Pose

Click this button to reset the transform keys to all body parts. It is helpful when you want the character to return to the default pose.

5. Dummy Pane

In the Pose and the Body mode, you may select specific limbs or body parts for moving, scaling and rotating.

In the Face mode, you may select specific face features to be moved, scaled and rotated. This feature is for Sprite-based faces only.

In the Deform mode, you can select specific limbs or body parts to deform for a more dramatic motion effect.

6. Modes

Click these three buttons to switch to different modes for moving, scaling and rotating selected body parts or facial features.