The body Key editor facilitates setting or key modifying in Motion related tracks, (the child tracks under the Motion clip track) by using a more intuitive and interactive interface. To invoke the Body Key Editor, you may:
1. Switch to 2D Face Key Editor |
Click this button to switch the panel for face key editing. |
2. Reset Sprite |
Click this button to reset a transform key for the selected body part.
|
3. Reset All |
Click this button to reset the transform keys for all body parts under the current mode. |
4. Default Pose |
Click this button to reset the transform keys to all body parts. It is helpful when you want the character to return to the default pose. |
5. Dummy Pane |
In the
Pose and the
Body mode,
you may select specific limbs or body parts for moving, scaling and rotating.
In the
Face mode,
you may select specific face features to be moved, scaled and rotated.
This feature is for Sprite-based faces only.
In the
Deform mode,
you can select specific limbs or body parts to deform for a more dramatic motion effect. |
6. Modes |
Click these three buttons to switch to different modes for moving, scaling and rotating selected body parts or facial features. |