The Builder can not only set the puppeteering behavior for the accessory, but also
the character's expressions. You may then use the Controller to puppeteer the
character's expressions in associated with the accessory animations to dramatize the expressions.
Please refer to the
Creating Auto-Aligning Accessory section for more information about the use of this page.
1. |
Type in this field to assign ID name to specific character. |
2. |
Click these buttons and select the dummies of the accessory to save the current transformation data for auto-alignment. |
3. |
Edit target characters list with the controls in this section. |
4. |
Click on this button to leave the auto-alignment task and move back to the Home Panel. |