In addition to puppeteering accessories,the Builder is capable of setting the align position when the accessories are attached to different characters. This means that no matter which character you apply your accessories to, they will always be perfectly aligned to that character as long as you have previously defined the alignment position.
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It is highly recommended that you follow the rule below to assign
the ID to the character for ensuring the maximum accessory compatibility: For example, Reallusion_ToonMaker_A means the character is the A character included in the ToonMaker content pack released by Reallusion. |
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There is no need to perform the mapping(s) as it has already been done in step 7. |
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If you have more characters and you want to set the alignment data for, then follow the steps described above until the characters' IDs are all added into the Character List. |
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After the Save button is clicked, the characters' IDs will be stored into the accessory. One accessory can have several character IDs and corresponding location settings. |
If you want to adjust the part or parts of the accessory to fit the character better, then follow the steps below:
Note: |
Please note that the Auto Alignment feature only
supports the Translation value data, but not the Rotation and Scale values. You need to manually
transform the accessory to adjust these values after it is applied to the character. |