Deform Settings for Angle Points
Using Transformation can create fundamental feeling of 3D head turn, however, Deformation enhances the spatial sensation which can make the performance more realistic and convincing.
- Apply a G3 or G3 360 character. Enter the Composer mode.
- Create a child sprite layer under the Nose layer.
- Click the 360 Head Creator button on the toolbar.
Alternatively, you can execute the 360 Head Creator command in the Modify menu. - The 360 Head Creator with 9 angle points will show on the screen
and switch to Deform mode.
- By default, the sprite lattice is composed of 16 deform points.
Simply drag the deform points to change the shape of the sprite. - Deform point setup can be configured.
- 3 * 3
- 2 * 2
- 3 * 3
- Drag the points to deform the sprite into the ideal shape.
- Switch to the Left angle point and transform the sprite.
- In the Deform mode, choose the Perspective radio button.
- 8 deform points appear on the sprite.
- Corner points: Use the corner points to create perspective effect.
Vertical compression
Horizontal compression - Side Points: Use the side points to skew the sprite image.
Vertical Skewing
Horizontal Skewing
- Corner points: Use the corner points to create perspective effect.
- Use the Perspective Deform Points to create 3D appearance of the sprite layer.
- Switch back to the Control Point Mode for detailed
deformation.
- Repeat the same steps for the rest of the angle points.
- Press the Preview button to view the transition animation between the middle and the left angle points.