Deform Settings for Angle Points

Using Transformation can create fundamental feeling of 3D head turn, however, Deformation enhances the spatial sensation which can make the performance more realistic and convincing.

  1. Apply a G3 or G3 360 character. Enter the Composer mode.
  2. Create a child sprite layer under the Nose layer.
  3. Click the 360 Head Creator button on the toolbar.

    Alternatively, you can execute the 360 Head Creator command in the Modify menu.
  4. The 360 Head Creator with 9 angle points will show on the screen and switch to Deform mode.
  5. By default, the sprite lattice is composed of 16 deform points.

    Simply drag the deform points to change the shape of the sprite.
  6. Deform point setup can be configured.
    • 3 * 3
    • 2 * 2
  7. Drag the points to deform the sprite into the ideal shape.
  8. Switch to the Left angle point and transform the sprite.
  9. In the Deform mode, choose the Perspective radio button.
  10. 8 deform points appear on the sprite.
    • Corner points: Use the corner points to create perspective effect.
      Vertical compression

      Horizontal compression
    • Side Points: Use the side points to skew the sprite image.
      Vertical Skewing

      Horizontal Skewing
  11. Use the Perspective Deform Points to create 3D appearance of the sprite layer.
  12. Switch back to the Control Point Mode for detailed deformation.
  13. Repeat the same steps for the rest of the angle points.
  14. Press the Preview button to view the transition animation between the middle and the left angle points.