Sprite Concepts
A sprite can be best understood as a group that consists of lots different media files. Though it can have multiple elements,
it only shows one of them at a time. Sort of like a slide show.
The elements of a sprite can be media files with different formats:
- Graphics: *.svg.
- Image: *.jpg, *.jpeg, *.bmp, *.gif, *.png, *.tga, *.apng.
- Video: *.swf, *.avi, *.wmv, *.mpg, *.mpeg, *.mpe, *.flv, *.rm, *.rmvb, *.mp4, *.asf, *.asx, *.wm
- Reallusion Specific Format: *.popVideo
In Cartoon Animator, a character is composed of different body parts, and each body part is a sprite. The facial features of a composed head are sprites, too.
Also, each prop can be formed by one or more sprites.
By composing different sprites together, you are able to create custom G3 body parts, faces and props.
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The sprites that compose a character. |
The sprites that compose a head. |
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The sprites that compose a prop. |
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In Cartoon Animator, the character is capable of performing dimensional motions and expressions, which is generated by displaying different components within sprites that compose the character's body and face.
Please refer to the Sprite, Poses and Angles section for more information.
The sprites on the bones changes in accordance with the angles in order to generate the dimensional animations of the character. |