Object Facing Cursor for Puppetry
In Cartoon Animator, Motion Pilot provides two ways for the puppet object to face the cursor, including Flip and Turn.
- Flip: The object is set to move exclusively in either the left or right direction. To facilitate a horizontal change in direction and prevent backward movement, flip the object.
- Turn: When the object is hovering within the project and you want it to orient itself towards the mouse cursor, similar to a "Head to" behavior, using the Turn setting should be the most effective strategy.