Introduction of Layer Manager Panel

In the Composer mode, you can separate body parts into different layers to prevent certain parts of the image from being driven by inappropriate bones. With the layer-setting method, you can also set layer keys in the Stage mode.
( Watch Tutorial - Intro to Layer Manager )

  Name Description
1 Layer Image

This column displays the images in each layer.

2 Layer Name

This column displays the layer names of the character.

3 Condition

This column displays the conditions for each layer.

  1. Click the eye to show or hide the layer.
  2. Click the lock, to lock the layer from being accidentally selected in the working area.
  3. Click this radio button to bind or unbind the bone to the image.
    • : Deactivate the bone in the layer from the image (bone is in gray). Moving the bone does not influence the image.
    • : Activate the bone in the layer to the image (bone is in yellow by default). You can animate the image with the bone.
    • : One or more bones under the layer are not activated to the image.
  4. Click this button to determine if you wish to set the layer to be double binded.
4 Launch to External Image Editor

Click this button to send the image of a layer to an external image editor for further editing.

5 Duplicate Layer

Click this button to generate a new layer with selected bone, its child bones and the image in the same layer.

6 Add Image

Click this button to load a prepared image onto certain bones to create a new layer.

7 Delete

Click this button to delete a selected layer.

8 Menu

Press this drop-down menu to adjust the properties of the Layer Manager.

  • Invert Selected: Use this command to select the un-selected layers and deselect the currently selected layers.
  • Hide Unselected: Use this command to hide the unselected layers.
  • Unhide All: Use this command to show every layer.
  • List Expand: Use this command to expand every layer in order to see the bones within the layers.
  • List Collapse: Use this command to collapse every layer in order to hide the bones and to only display the layer image, name, and condition.
  • Auto Active Bone: Use this command to have Cartoon Animator automatically activate the bones. If there is no image pixel under a bone, then the bone will be deactivated and vice versa.
  • Thumbnail Size: You can determine the size of the thumbnail of the layers to be small, medium, or large.