G2 Characters with Multiple Angles
In CrazyTalk Animator v2 or above, there are two kinds of characters with multiple angles - G1 and G2. They are able to turn in 10 angles during animations. For more information view the sections below, on these two types of multiple-angle characters.

The thumbnails and paths of the embedded characters are as described in the table below:
Assets |
Thumbnail |
Location (default) |
Description |
|
G1 Characters |
![]() |
|
|
|
G2 Characters |
![]() |
|
|

G1 Characters and their body parts in CrarzyTalk Animator v2, or above are basically flat with a single view (front or side). The perspectives of the other 9 angles use this view as a reference. Most of the G1 characters that you see in the Content Library of CrazyTalk Animator version 2, or above are the characters being converted, no matter if they are marked G1, 315 or 0 at the corner of their thumbnails.
![]() |
G1 character with single view. Each perspective takes the view as a reference. |
On the other hand, G2 characters and their body parts in CrazyTalk Animator v2, or above have up to 10 angles.
![]() |
G2 character with 10 perspectives |


The G1 characters can be applied with 2D flat motions just as you did in the previous version of Cartoon Animator.
![]() |
|
G1 character with 2D flat motion applied |
Applying 3D or flattened 3D motions to a G1 character can generate visual imperfections because each body part contains or refers to only one view.
![]() |
|
G1 character with 3D motion applied |

G2 characters, however, are able to perform not only the flat motions but also multi-dimensional ones (3D motions) because of the multi-angle characteristic. By applying the 3D motions, you can increase the possibility for a character to perform in different perspective views.
![]() |
|
G2 character with 2D motion applied |
|
![]() |
|
G2 character with 3D motion applied |

G1 characters are not given the render style capability, so that you can change the color of the entire body at once. There are no separate adjustments for G1 characters' body parts.
![]() |
G1 characters do not contain render styles; color-changing will always be applied to the entire character. |
Default G2 characters are built with certain render styles. You can snap and change the style of the characters by clicking on prepared profiles. In addition to that, each body part can be adjusted individually.
![]() |
G2 character with different render styles. Grouped body parts can be individually adjusted to compose special appearances and styles. |

The comparison of the G1 and G2 characters are as shown in the table below:
|
G1 Characters |
G2 Characters |
Angles |
Flat, only divided into front and side categories. |
Full angle with 10 perspectives. |
2D Motion Compatibility |
Fully supported. |
Fully supported. |
3D Motion Compatibility |
Supported with visual flaws. |
Fully supported. |
Body Parts Replacement |
Only with G1 characters. |
Only with G2 characters. |
Image-based |
Fully supported. |
Fully supported. |
Vector-based |
Fully supported. |
Fully supported. |
Render Style Ability |
Not supported. |
Fully supported (except the upgraded Eddie and Cherry). |
