Creating Different Fashion Styles with Grouping Rules

After you know how to add clothes to a G3 character and the grouping rules, then you are able to build different fashion styles to fulfill the character's wardrobe with only one PSD file. In this section, only the image in the Hip body part is taken as an example. You can follow the same concept to add more image layers for different body parts to achieve the goal quickly.

  1. Apply a G3 character.

  2. In the Composer Mode export the character to your image editor in PSD format.
  3. In the image editor, open the Hip group layer. There is only one image layer.

  4. Create a sub group and put the original image layer into it.

  5. Create another group layer and add one or more image layers under it to create a new cloth.

  6. Create more clothes as you want with the same steps.


  7. According to the Grouping Rules, change the groups' names as shown below. The character with the first cloth will be transferred back to Cartoon Animator while the other two will not.
  8. Save the file in the image editor.
  9. Switch back to Cartoon Animator, and you will see that the character is automatically updated with the clothes that are under the group whose name has the prefix "+".

  10. Save this character to your character custom library and name it.
  11. Change the prefixes of the names for the group layers again in the image editor and save the file.

    In this case, the character's body layers is not ideal.

  12. You can directly change the layer style by dragging the group layers in the image editor to the correct order.

    Save the file again, the layer order of the character in Cartoon Animator will be corrected.
  13. Preserve the character into the Content Manager.

  14. Repeat the same steps (group name changing, layer re-ordering) for the final cloth. Go back to Cartoon Animator to get the character.
  15. Save this character into the Content Manager.

    You can then generate an unlimited number of characters by the same process described above.