oImporting Custom Accessory
After you have modified or created an accessory for the CC character obtained from the Modifications from Existing Accessory step, you can then import them into Character Creator to generate unique accessory styles.
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Prepare the accessory modified in other 3D tools.
- Export the entire character back as FBX again.
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Back in Character Creator, perform File > Import
and load the FBX exported in the previous step. For more information
about this panel, see
Create Assets Panel.
Load the Decrypt Key File (*.fbxkey) you get in the Modification from Existing Accessory section; then click the OK button. -
A modal window will appear to help ensure the FBX data is correct.
Note:
To learn about this panel, see Asset Import Status Report Panel.
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Click the OK button to load the FBX file.
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