Full Conversion for Daz Genesis 3 Character

To automatically convert a talking, moving DAZ Genesis 3 character to iClone, you need to get a hold of the DAZ Genesis Extension.

DAZ Genesis Extension allows you to easily convert and animate all DAZ Genesis 3 characters inside iClone. You can even define and customize your character's unique expression styles via the enclosed DUF files or create body morph effects right in iClone.

Software and Contents Requirements

  • Character Creator: Version 4.0 or above is required for sharing textures.
  • Genesis character Version 3: Please visit the website to find out more.

Using the DUF File for Full Conversion

  1. Create a custom character based on the Genesis rig inside Daz 3D.
  2. Drag and drop the Genesis3_Female_iCloneFaceKey.duf or Genesis3_Male_iCloneFaceKey.duf files onto the character accordingly. You can now view the facial expression keys from frame 0 to 81 in the timeline.
  3. Export the entire character in FBX format.
    1. In the FBX export Options panel, activate the boxes as shown in the illustration below and click the Edit Morph Export Rules... button.
    2. Manually add one line as shown then click the Accept button.
  4. Load the exported FBX into Character Creator to create a Humanoid character.
  5. You will be asked if you want to auto-convert the model into a Humanoid character. Click the OK button.
  6. The character is now animation-ready for body motions and facial expressions.

Possible Issues

The following problems may occur when using Character Creator auto-characterization:

  • Texture goes missing: You will know this has occurred because the character turns completely white.

    Solve this issue by finding the original textures in the DAZ 3D default texture folder and load them into Character Creator.

    Find the location of the texture images in DAZ.

    Load the texture images to the character in Character Creator.

  • Whitened Eyes: The eyeballs turn completely white due to the problematic settings for the EyeMoisture and Cornea material.

    Adjust the settings as shown below to reveal the textures of the eyeballs.

    Adjust the settings of EyeMoisture and Cornea materials in Character Creator.

  • Position: When the character wears high heels, parts of the feet will pass into the floor grid. Fix this by adjusting the vertical positioning of the character by adjusting the height with the Floor Contact feature in the Modify panel.