Facial Hair Types for Conversion of actorBUILD (New for v. 4.2)

When you convert a CC3+ character to an actorBUILD character, the smart hair (eyebrows and beard are excluded) can be converted into either sub-mesh or accessory.

  1. Apply a CC3+ character (or the CC1 converted to CC3+).
  2. The hair in the Scene Manager are isolated items.
  3. Click the Optimize and Decimate button in the Modify panel.
  4. Choose the actorBUILD button and click the Convert button.

    Refer to the character level table for more information about the specifications of these three types of characters.
  5. Choose one of the radio buttons to determine the hair type to which the hair is going to be converted. Click the OK button to start the conversion.
  6. You will be prompted with additional information. Click the OK button.
  7. Perform a quality-check after conversion.
    • Part of Body Mesh:
      • The hair will be converted to mesh and merged under the avatar node.
      • The skin-weights will still be kept.
    • Accessory:
      • The smart hair will be converted to accessory and attached to the head bone.
      • The skin-weights will be removed.
      • Spring bones and settings will still be kept.