In CrazyTalk Animator, there are several kinds of characters; G1 (CrazyTalk
Animator v1 or above), G2
(CrazyTalk Animator v2 or above), Template Bone Character (CrazyTalk Animator v3 or above) and Free Bone Character (CrazyTalk Animator v3 or above).
The thumbnails and paths of the embedded characters are as described in the table below:
Assets |
Thumbnail |
Location (default) |
Description |
|
G1 Characters |
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|
|
|
G2 Characters |
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|
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|
Template Bone Characters
|
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|
|
Free Bone Characters |
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|
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The comparison of the G1 and G2 characters are as shown in the table below:
|
G1 Characters |
G2 Characters |
Angles |
Flat, only divided into Front and Side categories. |
Full angle with 10 perspectives. |
2D Motion Compatibility |
Fully supported. |
Fully supported. |
3D Motion Compatibility |
Supported with visual flaws. |
Fully supported. |
Body Parts Replacement |
Only with G1 characters. |
Only with G2 characters. |
Image-based |
Fully supported. |
Fully supported. |
Vector-based |
Fully supported. |
Fully supported. |
Render Style Ability |
Not supported. |
Fully supported (except the upgraded Eddie and Cherry). |
Please also refer to the following sections for more information: