Preparing Multi-Mesh Models

Headshot 2 can only act upon a single mesh. Therefore, before starting the Headshot 2 process, make sure multi-mesh models are merged into a single mesh.

  1. Import your character model into CC4.
  2. It is recommended to hide all accessories on a model as they are not needed for processing in Headshot 2.

    Before

    After

  3. In the Scene panel, select the meshes you want to merge. You should merge the essential meshes for the facial structure.
  4. In click Modify > Merge Mesh to merge the selected meshes.
  5. A dialog box will appear showing the selected meshes. Assign the primary mesh for naming the final merged geometry.
  6. Click Merge to complete the process.
  7. Toggle the eye icon to check if the merge is successful.

    Open

    Close

  8. Ensure that your model is clearly visible in the viewport before selecting the desired mesh to begin the Headshot 2 process.
  9. Once the Headshot 2 process is complete, you can utilize the assets available on the content page to add clothing and accessories specifically designed for CC4 characters.

    Generated CC4 Character

    Example 1

     

    Example 2

     
  10. If you wish to include the original accessories that were hidden in the model, you can unhide them and use World Move (W) and Local Rotate (E) to reposition and adjust the accessories back onto the model

    Generated CC4 Character

    Attach Original Hair

    Attach Original Hat

    Attach Original Earrings

     

    Attach Original Glasses

     
  11. When you are satisfied with the position of the mesh, use the attach function to pick a suitable parent bone.
  12. Apply a motion to check if the meshes are attached correctly.