Transferring Cameras to Unreal and Animating in iClone

Transferring Camera(s) to Unreal

  1. In Unreal, create a new level or open an existed level.
  2. Launch iClone, create a project with one camera.
  3. Open the Live Link panel with the Plugins menu > Unreal Live Link > Unreal Live Link command.
  4. Activate the camera(s) that you want to transfer to Unreal.
  5. Click on the Transfer File button to start transferring.
    The camera(s) activated will be transferred to Unreal as assets and auto-applied to the current level.

  6. You can see the transferred cameras listed in the World Outliner panel in Unreal.
  7. Select either of the cameras and a mini-view of the camera's perspective shows at the bottom right.

Sending Streaming Animations to Unreal

  1. Connect iClone and Unreal.
  2. In iClone, open the Live Link panel and switch to the Link mode and enable the green circle(s) for the camera(s) that you want to use as the animation sources.
  3. Click the Active Link button on the Live Link panel to start sending streaming animations to Unreal.
  4. In Unreal, right-click on the desired camera and choose the Pilot '[CAMERA_NAME]' command from the context menu.

    The viewport in Unreal will then switch to the view of the picked camera.
  5. Edit or animate the camera(s) in iClone (the cameras are moving along paths) and the corresponding assets in Unreal will be instantly driven to move.
  6. Switch to another perspective to view the results.