Transferring Props to Unreal and Animating in iClone
You can transfer iClone props to Unreal and animate them with iClone animation features such as Link, Look At, Path, Physics and Puppeteering.
Note:
- For the props that are static and not meant to be animated, utilize the FBX pipeline to send them to Unreal to avoid redundant skeletal data.
- The props that are Set as Dummy can not be transferred to Unreal.
Transferring Prop(s) to Unreal
- In Unreal, create a new level.
- Launch iClone, create a project with one prop.
- Open the Live Link panel with the Plugins menu >
Unreal Live Link > Unreal Live Link command.
- Activate the prop(s) that you want to transfer to Unreal.
- Click on the Transfer File button to start transferring.
The prop(s) activated will be transferred to Unreal as assets and auto-applied on the current level.Note:- Also refer to the sections below for more information.
Sending Streaming Animations to Unreal
- Connect iClone and Unreal.
- In iClone, open the Live Link panel and switch to the Link
mode and enable the green circle(s) for the prop(s) that you want to use as the animation sources.Note:
- : Not used for sending streaming animations.
- : Prepared to send streaming animations to Unreal.
- Click the Active Link button on the Live Link panel to start sending streaming animations to Unreal.Note:
The circle will turn solid green in the Live Link panel in iClone. It implies that the props' animations are synchronized between iClone and Unreal.
- Edit or animate the prop(s) in iClone (the lights are moving along a path) and the corresponding assets in Unreal will be instantly driven to move.Note:
Currently, only the Transform and Rotation data can be transferred to Unreal. The Scale data is not supported.
- Animate the camera to view the results.