Using Mirror RTS Tool
After you apply the Mirror RTS tool, the given two patches will be adhered on both sides of the different skin materials.
Material |
Before |
After |
Head |
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Arm |
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Body |
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Leg |
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The user interface for the Appearance Editor
resembles the following illustration:
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
It contains the mask for the entire layer to take effect.
The textures in this section can be edited if you have purchased
and installed the SkinGen Plugin.
Refer to the Layer Mask section for more information.
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
- These textures are used to define the effect regions on the cheeks. By default, the Right Range drop-down list is set to Left Mirror.
(The textures in this section can be edited if you
have purchased and installed the SkinGen Plugin.)
The blush shape on the right cheek is the same but mirrored from the Left Range texture.
If you want to create a custom blush on the right, set the Right Range drop-down list to Custom Right and load the custom texture to the Right Range channel.
The blushes on the cheeks can be different. - Refer to the Settings in Appearance Editor - Foundation, Contour and Highlight section for more information about the Range usage for the foundation, contour and highlight.
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
The settings and usages are the same as the ones in the Appearance Editor - Foundation, Contour and Highlight section.
The settings in this group are used for adjusting the Range texture.
- Left Expansion
Left Expansion = 0.00
Left Expansion = 1.00
- Right Expansion
Right Expansion = 0.00
Right Expansion = 1.00
- Blur
Blur = 0.00
Blur = 0.25
The settings and usages are the same as the ones in the Appearance Editor - Foundation, Contour and Highlight section.
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
The normal adjustments are actually not suitable for the foundation makeup, unless you want to create special effects.
- Blend and Strength: The Blend determines the level of the blending effect while the Strength determines the depth of the bump.
Blend = 0.01
Strength = 0.00
Blend = 0.50
Strength = 10.00
- Expansion
Expansion = 0.00
Expansion = 0.05
- Blur
Blur = 0.00
Blur = 0.50
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
The Transform subsection contains setting for transforming the blush.
- Pattern Scale: Scale the blushes from the center of individual blushes.
Pattern Scale = 100.00
Pattern Scale = 130.00
- Scale: Scale the blushes together globally.
Scale = 100.00
Scale = 140.00
- Left Scale and Right Scale
Left Scale and the local coordinate
Right Scale and local coordinate
- Mirror X and X, Y
Mirror X and the local coordinate
X, Y and local coordinate
- Left Offset and Right Offset
Left Offset and the local coordinate
Right Offset and local coordinate
- Mirror Rotation
- Left Rotation and Right Rotation
Left Rotation and the local coordinate
Right Rotation and local coordinate
- Top Left and Bottom Left
Top Left distortion
Bottom Left distortion
- Top Right and Bottom Right
Top Right distortion
Bottom Right distortion
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
The Noise section contains three subsections with settings for apply noise onto the foundation.
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
There is only one texture channel in this subsection
for inserting a custom grayscale image to create bump
effect to the blush. The textures in this section can be
edited if you have purchased and installed the
SkinGen Plugin.
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Character with blush without noise |
After the noise is enabled |
Using a custom noise texture |
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
The settings in this group can be used to dye color onto the noise.
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No noise applied |
Noise applied Color = #FFFFFF Opacity = 1.00 |
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Color = #FFAAFF (pink) |
Opacity = 0.50 |
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
The settings in this group can be used to adjust the range texture for showing the noise.
- Expansion
Expansion = 0.00
Expansion = 1.00
- Blur
Blur = 0.00
Blur = 5.00
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
The settings in this group can be used to adjust the bumpiness of the noise.
- Invert Normal
Invert Normal = Off
Invert Normal = On
- Blend: This setting can be taken as the maximum value of the Strength.
- Strength
Blend = 1.00
Strength = 0.00
Strength = 1.00
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
The settings in this group can be used to adjust the smoothness and reflectivity of the noise.
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Roughness = 1.00 Metallic = 0.00 |
Roughness = 0.00 Metallic = 1.00 |
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
The settings in this group can be used to adjust the micro normal of the noise.
- Strength
Strength = 0.00
Strength = 1.00
![Closed](../../../../../Skins/Default/Stylesheets/Images/transparent.gif)
This section contains settings for transforming the Pattern texture.
- Scale
Scale = 20.00
Scale = 10.00
- Offset: You can move the noise horizontally or vertically by adjusting the X or Y values.
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