Exporting Motions with Custom Timecode
iClone can be used to add or overwrite custom timecode onto existing motions. These timecoded motions can then be saved in FBX, rlMotion, iMotion, iMotionPlus, and iTalk format.
- Add a character to a new scene.
- Move the start marker to 0 and go to the start frame.
- Drag and drop a motion or expression file (FBX, imotion, rlmotion, italk, iMotionPlus) onto the character.
About Importing FBX:
You will encounter the Motion Import Settings dialog window when importing an FBX motion file. This panel is used for characterization motions to the Reallusion skeleton system.
- Adjust the project start frame timecode.
- Save the motion as a new file:
- Right click on the clip and perform Save Motion Clip:
- Save with Motion: Save the clip as rlMotion or iMotion format and leave the clip's timecode settings untouched.
- Save with Updated Timecode: Save the clip as rlMotion or iMotion formats with custom timecode set in step 4.
- Save Motion Only: Save the clip as rlMotion or iMotion formats without timecode value.
- Export the motion via Collect Clip > Save with Timecode (compatible formats include rlMotion, iMotion, iMotionPlus and iTalk).
- Save into Smart Content Manager: You can integrate the timecode with the motion file when you click Smart Content Manager > Save.
** Notice that the length of the saved motion file will be identical to the project duration, not the original clip length. - Export FBX (File > Export > Export FBX): You can include timecode with the FBX file by enabling Embed Timeline Timecode.
- Right click on the clip and perform Save Motion Clip:
- The FBX files embedded with timecode data can be used in Unreal, Maya, Motion Builder and so on.
