Creating a Path Animation
Once you create a character or a prop, you may then create a path for it. When you playback the project, the character or prop will then move along the path you set.
![Closed](../../../../Skins/Default/Stylesheets/Images/transparent.gif)
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Select a character or a prop (character in this example) in the Stage Mode. By default, Cartoon Animator switches to the
Transform mode as soon as you select a character or a prop.
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Go to another time frame.
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Set a key by transforming
inside the working area. A green path automatically forms.
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If you want to set a key on the Z axis, then you may do so by
adjusting the Z values with 3D view.
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Play back the project to see the result.
Note:
- Each sprite in a prop can also have its own animation. Please refer to the Sprite Transformation Animations section for more information.
![Closed](../../../../Skins/Default/Stylesheets/Images/transparent.gif)
Once the path is created, you may need to edit it.
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Go to another time frame. Move, scale or rotate the prop away in order to
generate a new transform key.
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Repeat Step 1 to add more points to the path.
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Drag a point on the path, but away from its current location. The line between the two key points will be automatically modified.
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Show Property Bar on the working area.
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Switch between the
and
buttons to change the path from a curve to a straight line.
Curve
Linear
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