Creating a Path Animation
Once you create a character or a prop, you may then create a path for it. When you playback the project, the character or prop will then move along the path you set.
Creating a Transform Path
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Select a character or a prop (character in this example) in the Stage Mode. By default, Cartoon Animator switches to the
Transform mode as soon as you select a character or a prop.
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Go to another time frame.
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Set a key by transforming
inside the working area. A green path automatically forms.
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If you want to set a key on the Z axis, then you may do so by
adjusting the Z values with 3D view.
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Play back the project to see the result.Note:
- Each sprite in a prop can also have its own animation. Please refer to the Sprite Transformation Animations section for more information.
Editing the Path Shape
Once the path is created, you may need to edit it.
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Go to another time frame. Move, scale or rotate the prop away in order to
generate a new transform key.
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Repeat Step 1 to add more points to the path.
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Drag a point on the path, but away from its current location. The line between the two key points will be automatically modified.
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Show Property Bar on the working area.
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Switch between the and buttons to change the path from
a curve to a straight line.
Curve
Linear