Using Prop Key Editor
In addition to applying Elastic Motion Templates, you are allowed to create custom elastic motions with Cartoon Animator.
( Watch Tutorial - Creating Custom Elastic Motions )
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Create a prop ( in this case, it is a compound prop with fish bowl and water).
- Go to a time frame.
- Move the prop. This will transform the entire composed prop.
- Go to another time frame and move the prop again.
The prop now has a transform animation. The keys are set to the Transform track of the prop. - Go to the time frame when the animation starts.
- Click the Prop Key Editor button on the Toolbar.
You will see the Prop Key Editor display on the screen. - Press down the Transform button to enter the transforming mode.
- Select the component of the prop and transform it (in this case, the water).
- .Press down the Deform button to enter the deforming mode.
- Deform the component by dragging the 9 control points of the deforming box.
- Optionally adjust the Opacity value of the component.
- Go to the other time frame and adjust the Transform, Deform and Opacity in the same manner.
- The keys are set to the sprite-level tracks (*_T, *_S, *_D, *_O).
- Add more keys in order to fine-tune the animation of the sprite component.
- Play back to view the animation. Fine-tune with the Prop Key Editor if necessary.
