Importing PSD for Creating Assets with Bitmap Editor

After the bitmap editor is assigned, you can start the first PSD project to create various content such as props, scenes, or G3 characters, then animate them in Cartoon Animator. (Watch Video)

Refer to the sections below for more information on the object type you may want to create.

Assets

Object Type

Description

Design Reference

Scene

Build a Scene in your own style. After the scene is created, you can further adjust the Z-depth of the component parts in this scene, and add transform or deform keys in different time frames to animate the visuals.

Grouping Rules

Prop

Create a Prop of your own. After the prop is created, you can perform sprite switch animations by adding sprite elements, apply FFD (free-form deformation) or Elastic Motion templates, or design custom motions by using the Prop Key Editor.

Grouping Rules

G3 Free Bone Character

Create a custom Free Bone Character from any PSD images. After the character is created, you can control the character by producing a custom pose or a key frame motion in the 2D Motion Key Editor.

PSD resource pack

G3 Template Bone Character

Create a Reallusion standard G3 character with an official template. After the character is created, you can animate the character immediately by applying all kinds of motion templates embedded in Cartoon Animator.

Grouping Rules