Creating G3 Free Bone Characters with Bitmap Editor

By working with an image editor, you can turn any PSD images into a G3 Free Bone character in Cartoon Animator. The converted character can then be animated with the custom bone structure for key frame motions.

The following steps will describe how to create a G3 free bone character with a Bitmap Editor, and then bring it into Cartoon Animator for animation.

  1. Import to create the character by the following methods:
  2. You can start to design the object which will be converted to a G3 free-bone character in Cartoon Animator.
  3. When you are satisfied with current result, press the hot keys: Ctrl + S in the Bitmap Editor to send the image to Cartoon Animator.
  4. Return to Cartoon Animator, and click the Bone Actor button in the dialog.
  5. The PSD image becomes a free bone character, synchronizing with the image editor.
    It will be under the G3 Actor group in the Scene Manager.
  6. Optionally edit the PSD file in the image editor.

    Click Ctrl + S to synchronize the changes to the character in Cartoon Animator.
  7. Click the Composer button on the Functional Toolbar to customize a bone structure for the character.
  8. You will be prompted that the character will be disconnected with its PSD editing project in the image editor. Click the OK button.
  9. Click the Bone Editor button on the Functional Toolbar to open the Bone Editor panel.
  10. Add new bones to the character.
  11. Click the Back Stage button to go back to the Stage mode.
  12. Select the character and open the 2D Motion Key Editor panel (Shortcut key: K).
  13. Drag to animate the character and set motion keys in different time frames.
  14. Playback to view the character animation.