Creating G3 Template Bone Characters with Bitmap Editor

By working with image editors, you can turn any PSD image into a G3 Template Bone character in Cartoon Animator. The converted character can then be animated with tons of motion templates from the animation libraries.

The following steps will describe how to create a G3 template bone character with a bitmap editor, and then bring it into Cartoon Animator for animation.

  1. Create and Import the character. In accordance with the angle of your character, you can apply either of the methods for creating characters from the templates.
  2. Open the prepared PSD image file for head and body parts.
  3. Refer to the G3 White Paper for character creation inside the PSD resource pack to replace the separate image layers in the RL_TalkingHead folder with custom ones for head creation. Remember to move the pivots in the "HeadBone" sub-folder to align with the facial features.
  4. When you are satisfied with current result, save the file to send the edits to Cartoon Animator. The standard G3 character with the custom "Talking Head" images will be created, synchronizing with the image editor.
    You can find this new character under the "G3 Actor" group in the Scene Manager.
  5. Go to the image editor again. Continue to replace the separate image layers in the "RL_Image" folder with custom ones to creating the body parts. Remember to move the joints in the top "RL_Bone_Human" folder to align with the body parts.
  6. Save the file again to update the image in Cartoon Animator. The standard G3 character is now fully created.
  7. Drag and drop a G3 Human motion template from the Animation library to the character and it will start to perform.
  8. Go to the image editor again and color the simple sketch. When you are satisfied with current result, save the file to update the image in Cartoon Animator.
  9. Playback to view the character animation.