Creating G3 Template Bone Characters with Vector Editor
By working with image editors, you can turn any SVG graphics into a G3 Template Bone character in Cartoon Animator. The converted character can then be animated with tons of motion templates from the Animation library.
The following steps will describe how to create a G3 template bone character with a Vector Editor, and then bring it into Cartoon Animator for animation.
- Create and Import the Character. In accordance with the angle of your character, you can apply either of the methods for creating characters from the templates.
- You will see four sub-layers under "Layer 1".
- Before Export Turn off visibility: Contains bone names.
- RLBoneHuman: Contains circles representing the character's body bones.
- RLBoneHead: Contains circles representing the character's head bones.
- RLImage: Contains graphics depicting the character's head and body appearances.
- Open any sub-layer under "RLImage" and replace the original content with custom graphics.
The result of the replaced body part. - Save the SVG project (Ctrl+S).
- Return to Cartoon Animator, you will get a standard character with replaced body part.
- Repeat the same steps until the shapes are all replaced by the one in the Vector Editor.
Press Ctrl+S to update the SVG character in Cartoon Animator. - You can then animate the character by applying G3 Human motion
template from the Animation library to the character.
