Camera Tool Bar

The buttons in this area control the camera view.

Name

Description

A

Viewport Camera

Displays the desired camera view in the viewport. The default items are Preview camera, Switch camera and a custom camera.

You can add more custom cameras using the Camera Editor panel.

B

Camera Editor

Launches Camera Editor panel for creating multiple cameras, setting camera switches and lens key effects.

C

Camera Zoom (Z)

Click to zoom in and out of the scene.

D

Camera Pan (X)

Click to pan the camera.

E

Camera Rotate (C)

Click to rotate the camera.

F

Camera View

Click the triangle button to use the drop-down list to switch to different modes:

  • Reset (Home): Click to reset the position and the orientation of the camera.
  • Focus Object (F): Click this button so that the camera snaps back to view the selected object in the current project.
  • Focus All: Click this button so that the camera snaps back to view all the objects in the current project.

G

3D View
(Stage Mode only)

Click this button to switch to 3D mode. You can then check the Z-depth relationships of each character and object inside the working area.

  • Drag inside the working area with the left-mouse button to view the Z-depth relationships.
  • Drag inside the working area with the right-mouse button to move the camera to different angles inside the working area.
  • Drag the Blue gizmo handle of the select object to change its Z-depth.

Please refer to the Transforming inside the Working Area and Creating a Path Animation sections for more information.