User Interface for Texture Settings Section (New for v. 4.2)
Modify > Expression Wrinkles > Texture Settings section provides several ways for you to edit the wrinkle-related textures.
![Closed](../../../../Skins/Default/Stylesheets/Images/transparent.gif)
The pictogram is divided into three wrinkle sets with individual texture channels, which are the downstream textures for depicts the wrinkle details with Diffuse, Normal and Roughness textures.
![Closed](../../../../Skins/Default/Stylesheets/Images/transparent.gif)
- The Save Texture or Load Texture commands can be used to save the selected channel as a texture file or load texture custom file to the selected channel.
- The Save All Source Maps or Load All Source Maps commands are used for editing the upstream source maps (AO, Crease, Normal, Flow Map and Redness) to generate wrinkles.
![Closed](../../../../Skins/Default/Stylesheets/Images/transparent.gif)
- Adjust Color: Opens the Adjust Color panel for editing the color tones of the selected texture.
- Launch: Loads the selected texture in your favorite image editor for further editing.
- UV: Loads the UV texture as reference in your image editor.
- Find Wrinkle Masks: Click this button to search for the reference color image and the mask files.
![Closed](../../../../Skins/Default/Stylesheets/Images/transparent.gif)
These two buttons determine if the wrinkle textures are dynamically generated from the upstream source maps or flattened downstream textures. Refer to the Individualization and Generalization section for more information.
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