Fine-Tuning Generated Details

After AI generating the texture details, you can fine-tune the mask area to adjust the detail range or enhance depth using a Normal map.

  1. Right-click the layer containing the generated details and select the Mask Brush command, or click the Mask Brush button in the Layer Manager toolbar.
  2. The Mask Brush panel appears, displaying the same Brush Tools as those in the AI Generation > Detailing tab.
  3. Use the Mask Eraser to remove the unwanted mask area, and click the Apply Changes button.
  4. The effecting area of the generated detail will be modified.

    Before modifying the mask area.

    After modifying the mask area, the generated details are adjusted to the newly affected region.

  5. Use the Brush Tools in the AI Generation > Detailing tab to continue adding multiple rip detail layers to the clothing.
  6. To add realistic depth to texture details, go to the Texture Editor and generate a Normal map for each detail layer, then adjust the Normal parameters as needed.
  7. The rip details now appear more natural on the clothing.
  8. Send the AI-generated details back to CC and save them in the Custom library of the Content Manager for future editing or application on other characters.