Applying Content in Cartoon Animator 5

Characters in Cartoon Animator are designed with different bone structures for diverse body shapes, and equipped with functional elements (as illustrated at the bottom of this page). You can find most of the templates including Actor, Accessory, Animation, Scene or Props in the Stage mode, and then customize the character or object in the Composer mode.

  1. First, apply a character in the Stage mode (a front-facing human character for example). You can see the content's character type from the thumbnail icons.
  2. In order to change the object appearance, select the character and click the Composer button on the Functional Toolbar to enter the Composer mode.
  3. In the Content Manager under the Composer mode, you can find bountiful items from various categories for composing the character. The library can be expanded with some more exquisite character assembly packs such as Dynamic Character Designer, 360 Head Maker, or Cartoon Animator 4 Mega Collection from the Reallusion Content Store.
    • Actor: This category stores items for replacing the current character (of the same type).
    • Head: This category stores items for changing the head or facial features of a character.
    • Body: This category stores items for changing the body components of a character.
    • Accessory: This category stores items for attaching accessories onto the bone structure of an object.
    • Props: This category stores items for attaching props onto the bone structure of an object.
  4. In this case, change the hair style and apply Bone Hand to the character with the same application method.


    Remove the skirt, and then attach another skirt to the character by dragging and dropping the accessory to the target body part (Hip); or, double-click on the accessory to apply it to the selected body part (Hip).
  5. Click the Back Stage button on the Functional Toolbar to leave the Composer mode and go back to the Stage mode.
  6. Animate the character by applying any kind of Animation content. You can find content that are angled in the same direction as the character by browsing the thumbnail icons.
  7. Build up the project with Scene and extra Prop templates.
  8. Animate the prop or scene element with FFD, Prop or Elastic motion.
  9. Playback the project, and save it in a custom folder if you are satisfied with the results.

Refer to the following tables to familiarize with the content types of characters, props, and their applicable motions.