How to adjust Light Source effect
Before adjusting the Light Source effect, you have to become familiar with creating Lens Flare Layers and Layer Types - Light Source.
- Make sure there is already a Lens Flare effect in the
scene, and it contains at least one Light Source layer.
- You can also change the texture to create different a Light Source effect.
- Open the General Attribute sub-section.
- Distance
This value determines the shifting distance off the gizmo along the leading line formed by the gizmo and the anchor point.
Distance = 0.00
Positive and Negative values
- Scale
This value scales the image layer.
Scale = 1.00
Scale = 2.00
- Scale X and Scale Y
These two values scale the image layer horizontally (X) or vertically (Y).
Scale X = 2.00
Scale Y = 2.00
- Brightness
This value sets the brightness strength of the image layer.
These two values scale the image layer horizontally (X) or vertically (Y).These two values scale the image layer horizontally (X) or vertically (Y).Brightness = 0.25
Brightness = 1.00
- Rotation
Rotates the image layer in degrees.
Rotation = 0.00
Rotation = 45.00
- Offset X and Offset Y
These two values can be used to translate the image layer horizontally (X) or vertically (Y), based on the position of the Gizmo.
- You can also activate the Distance Range checkbox for adjusting the parameters. These settings can be used to gradually scale the image layer within the range to simulate the Z-depth of the effect..
- Far Distance and Near Distance
These two values can be used to define the range for scale transition. When the gizmo passes through the distance range, the image layer will gradually auto-scale to generate the Z-depth effect for the image layer.
- Far Scale
This value defines the size of the image layer when the gizmo goes beyond the Far Distance.
- Near Scale
This value defines the size of the image layer when the gizmo comes close to the camera view and passes the Near Distance.
- The Symmetric checkbox can be activate to flip the image layer along the X or Y axis based on the anchor point.
- Symmetric Status
The flipping method is based on the anchor point as shown in the following illustrations.
Symmetric = OFF
Symmetric = ON, Along X
Symmetric = ON, Along Y
- Moving Directions
The moving directions of the flipped image layer is opposite to the gizmo's moving direction.
Symmetric = On, Along X
Symmetric = On, Along Y
- Auto Rotate: Activate this checkbox to have the image rotating around the anchor point when the gizmo or the anchor point moves.
Auto Rotate = OFF (no rotation)
Auto Rotate = ON
- Eccentric Rotate
- Glow: This checkbox can be activated to have glow effect around the image layer.
Glow = OFF
Glow = ON