IK, FK Editing for Props
If you have props with bone structure applied in iClone, you may use IK and FK to adjust the poses and generate motions.
Click on the Prop, then switch the Modify panel to the Animation tab and click the Edit Animation Layer button to access the panel.
At the top-right corner, you may see the Bone Edit Mode checkbox and the Bone Settings button.
- Bone Edit Mode: Activate to view the bone structure of the object for
accurately picking the part of the object.
Deactivate it to view in bounding box mode.
Bone Mode.
Bounding Box Mode (Wild animal content pack by reallusion only).
- Bone Settings: Click on the wrench button to show the Bone Settings panel.
- Bone Size: Adjust the bone size for adequate size for not obstacle the object while big enough for more easily picking.
- Activate the Affect to all Bones box so that the adjustments via this panel can affect to all bones instead of a single one.
- Display Settings: Determine the color and opacity of the bone(s).
FK Method
- Select an actor and launch the panels as described in the previous section.
- Select the Rotate tool in the general toolbar.
-
Pick a bone in the 3D viewer. Alternatively, you may pick
a bone by clicking on the node in the
tree view in the Edit Motion Layer panel. Click on the actor to pick the bone.
-
Use the rotate gizmo to rotate the selected bone.
Please refer to the What is IK/FK and How to Use FK sections for more information about FK.
IK Method
Since IK relates to a chain of nodes, then it is necessary to anchor the head of the chain in order to move the end node with IK method.
- Select an actor and launch the panels as described in the previous section.
- Select the Move tool in the general toolbar.
-
Hold down the Ctrl key and click on a node to define it as the
start of the IK chain. It will then be marked with a blue box
(You may Ctrl click again to cancel the anchor).
Please note that you may also click or Ctrl-click on the target node inside of the Edit Motion Layer panel. -
Pick another node to be the end node of the chain.
(Ctrl key released)
Ctrl-click to anchor the start of the IK chain.
Click another bone as the end of the IK chain.
-
Use the move gizmo to move the selected bone and affect the entire IK chain.
Please refer to the What is IK/FK and How to Use IK sections for more information about IK.