Custom Key Pose Edit and Transition Curve

Key-frame Animation is the traditional method for creating animations for a prop, especially ones with bone structures. You need to set different keys at different time frames. The interpolation between the two keys, which is also called a "transition", will also be auto-produced. It is time consuming and the animation may need to be fine-tuned repeatedly.

Producing a Custom Pose

  1. Apply a prop with bone structure (you may create this kind of prop by using the attach and merge method).
  2. Click the Edit Animation Layer button in the prop Modify panel and Animation tab.
  3. Set an Animation key by editing the bones with IK / FK methods.

Producing a Key-frame Animation

When you are familiar with the usage of setting one animation layer key in a certain time frame, then you can go to another time frame to set more animation layer keys, which can produce so-called key-frame animations. The transition between two keys will be auto-generated by iClone.

  1. Set a pose at a certain frame (in this case, the start frame).
  2. Go to another frame and set another animation layer key. Make sure the Auto Extend feature is turned on.
  3. The in-between animation is automatically generated. Repeat the same steps to generate a custom key-frame animation.
  4. You are able to right-click on the keys in the Animation Layer main track and select a transition curve to vary the transition speed between two adjacent animation layer keys.