How to produce custom pose or key-frame motions
Key-frame animation is a traditional method for creating motions for a character. It involves setting different keys at different time frames and creating transitions in between. The interpolation between two keys, which is also called the "transition", will also be auto-generated. Custom key-frame animations can be time consuming and the animations may need to be repeatedly fine-tuned.
Producing a Custom Pose
-
Select a character.

-
Click the Edit Motion Layer
button under the Animation tab of the Modify panel.
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Set a motion key by editing the joints in the pictogram.

A Motion Layer key will be automatically added.
More about Edit Motion Layer Panel:- Please refer to the Introducing Edit Motion Layer Panel and Using the Edit Motion Layer Panel section for more information.
- To change the orientation of the pose, you can either change the direction of the Bone Root or the character's Hip. These two orientations are combined.

- Both can be adjusted in IK or FK mode in the Edit Motion Layer panel.
- You can also use AccuPOSE feature to edit the character's poses. Video Tutorial.
Producing a Key-frame Motion
When you are familiar with the usage of setting one motion layer key in a certain time frame, then you can go to another time frame to set more motion layer keys, which can produce so-called key-frame motions. The transition between two keys will be auto-generated by iClone.
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Set a pose in a time frame.

New pose keys will be automatically added into the track and sub-tracks.
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Go to another time frame and set again another pose.

Another new key will be added.
-
The in-between animation is automatically generated.

Playback to view the result. -
You are able to right-click on the keys in the Motion Layer main track and select a
transition curve
to vary the
transition speed between two adjacent motion layer keys.

Playback to view the result. -
Optionally, you may right-click on the later key in the sub-track under the Motion Layer main track, and select a
transition curve
to vary the
transition speed between two adjacent keys. This is very useful if you want each body part to move in a non synchronized way.