Your textures may look blurry when you apply them to large objects or view them close-up.
This could be a result of the maximum allowable texture size setting.
The default texture size setting for iClone is 512 x 512. This setting determines the maximum
allowable texture size. Therefore, if any texture is larger than 512 x 512, after you apply it
to a 3D object, the texture size will be scaled down to 512 x 512 (pixel as unit), which results
in the blurry look of your texture.
Users can define the maximum allowable texture size applied to 3D objects from the Max Texture Size
drop-down list. If you have high-resolution textures, you can
set the texture size higher (from 1,024 x 1,024 to 16,384 x
16,384) to maintain your original texture quality. Since texture
images take your graphics card memory, please consider the
overall texture budget to strike a balance between optimization
and visual quality.
|
|
Source Image = 3000 x 3000 Max Texture Size = 512 x 512
|
Source Image = 3000 x 3000 Max Texture Size = 4096 x 4096
|