Editing Motion Nodes (New for v. 8.4)

In the Add/ Delete Behavior mode (via the Add/ Delete Behavior button), the nodes in the list can be edited in the following aspects:

Via Right-click Context Menu

When you right-click on either of the nodes, different pop-up menus will appear.

The main idle node.

Sub-idle nodes

Mode Perform nodes

Mixer nodes

Sub-Mixer Nodes

  • Edit Motion in Timeline: You can edit the imported motion in timeline to generate unique and unlimited custom motions.
  • Idle Loop Settings: Displays the namesake panel.

    Set the Max and Min Loop time for the main idle motion before characters switch to the sub-idle motions.
  • Replace Behavior...: Replaces the motion of the currently selected node. The node name will be automatically updated as well.
  • Find File: Opens the directory containing the motion file.
  • Set Thumbnail: Displays the namesake panel to save, delete or replace motion thumbnails.
  • Rename: Rename the selected node. You can also just double .
  • Delete: Remove the selected node from the list.
  • Align Perform Direction: Ensure the direction of the motion aligning to the previously acting motions.
  • Move Up/ Down: Moves the node up or down one row on the list.

Condition - Speed Perform and Mode Perform Nodes

  • Loop: The motion will be played repetitively when triggered.
  • Disruptable: Use the drop down list to set the motion to be Disruptable, Nondisruptable or Disruptable without directional command.
  • Triggering: You can set the motion trigger-able only when the character is moving (M), idling (I) or when the character is idling or moving (B).

Condition - Mixer and Sub-Mixer Nodes

  • Loop: The motion will be played repetitively when being triggered.
  • Disruptable: The mixer and sub-mixer motions can only be Disruptable and Nondisruptable.
  • Mixer Weights: displays the Mixer Weights panel to edit blending weights onto the idle or moving motions.