Editing Motion Nodes (New for v. 8.4)
In the Add/ Delete Behavior mode (via the Add/ Delete Behavior button), the nodes in the list can be edited in the following aspects:
Via Right-click Context Menu
When you right-click on either of the nodes, different pop-up menus will appear.
The main idle node. |
Sub-idle nodes Mode Perform nodes |
Mixer nodes Sub-Mixer Nodes |
- Edit Motion in Timeline: You can edit the imported motion in timeline to generate unique and unlimited custom motions.
- Idle Loop Settings: Displays the namesake panel.
Set the Max and Min Loop time for the main idle motion before characters switch to the sub-idle motions. - Replace Behavior...: Replaces the motion of the currently selected node. The node name will be automatically updated as well.
- Find File: Opens the directory containing the motion file.
- Set Thumbnail: Displays the namesake panel to save, delete or replace
motion thumbnails.
- Rename: Rename the selected node. You can also just double .
- Delete: Remove the selected node from the list.
- Align Perform Direction: Ensure the direction of the motion aligning to the previously acting motions.
- Move Up/ Down: Moves the node up or down one row on the list.
Condition - Speed Perform and Mode Perform Nodes
- Loop: The motion will be played repetitively when triggered.
- Disruptable: Use the drop down list to set the motion to be Disruptable, Nondisruptable or Disruptable without directional command.
- Triggering: You can set the motion trigger-able only when the character is moving (M), idling (I) or when the character is idling or moving (B).
Condition - Mixer and Sub-Mixer Nodes
- Loop: The motion will be played repetitively when being triggered.
- Disruptable: The mixer and sub-mixer motions can only be Disruptable and Nondisruptable.
- Mixer Weights: displays the Mixer Weights panel to edit blending weights onto the idle or moving motions.