The Hinge constraint is one of the most commonly used constraint types. Whenever you need
to have physics objects to rotate on a certain axis, then you can use this type of constraint to ensure
the direction of rotation.
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Note: |
You may also create a motor by using the Hinge constraint instead of using Kinematic rigid body that is animated by transform keys or puppeteering method. Please refer to the Creating Motor with Hinge section for more information. |